The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling
Creating models of truss structures with optimization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Partial and approximate symmetry detection for 3D geometry
ACM SIGGRAPH 2006 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Geometry of multi-layer freeform structures for architecture
ACM SIGGRAPH 2007 papers
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Procedural Urban Modeling in Practice
IEEE Computer Graphics and Applications
ACM SIGGRAPH Asia 2008 papers
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
Technical Section: Example-based curve synthesis
Computers and Graphics
A rule-based method for generating bookshelf models
ACM SIGGRAPH ASIA 2010 Posters
Inference-based procedural modeling of solids
Computer-Aided Design
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
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We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically generate complex models of buildings, man-made structures, or urban datasets in a few minutes based on user-defined inputs. The algorithm attempts to generate results that resemble a user-defined input model and that satisfy various dimensional, geometric, and algebraic constraints. These constraints are used to capture the intent of the user and generate shapes that look more natural. We also describe efficient techniques to handle complex shapes and demonstrate their performance on many different types of models.