Procedural modeling of urban environments for digital games development

  • Authors:
  • Pedro Brandão Silva;António Coelho

  • Affiliations:
  • FEUP/DEI, INESC Porto, Porto, Portugal;FEUP/DEI, INESC Porto, Porto, Portugal

  • Venue:
  • Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2010

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Abstract

This paper describes a procedural modeling methodology for urban environments, capable of reproducing real-world structures based on geographical information, operating on a spatial database engine, with applications in the field of digital gaming.