Proceedings of the 28th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Persistent realtime building interior generation
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Procedural Urban Modeling in Practice
IEEE Computer Graphics and Applications
Incorporating legal rules on procedural house generation
Proceedings of the 24th Spring Conference on Computer Graphics
Procedural 3D reconstruction of Puuc buildings in Xkipché
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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The virtual reconstruction of heritage sites has been the focus of many projects. These typically involve significant use of manual reconstruction techniques, and thus a great deal of human effort to create the virtual structures. Also, often, there is not sufficient physical evidence to recreate these structures precisely as they may have been in the past. To address these issues a domain specific modelling method for the automatic generation of virtual heritage structures is presented in this paper. The method is guided by heritage knowledge about the construction rules of heritage structures, encoded in a formal grammar, and may be used to create new structures automatically. The case study entails the automatic reconstruction of the archaeological site of Conimbriga, in Portugal, which contains the ruins of an ancient city of the Roman Empire. The results show the generation of a virtual reconstruction of a particular house, the House of the Skeletons, which had an important relevance to the city because of its architecture.