Algorithms for mutual exclusion
Algorithms for mutual exclusion
Graphical applications of L-systems
Proceedings on Graphics Interface '86/Vision Interface '86
Skinning techniques for interactive B-spline surface interpolation
Computer-Aided Design
Fractals everywhere
Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
The NURBS book
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The quickhull algorithm for convex hulls
ACM Transactions on Mathematical Software (TOMS)
The annotated VRML 2.0 reference manual
The annotated VRML 2.0 reference manual
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
More Effective C++: 35 New Ways to Improve Your Programs and Designs
More Effective C++: 35 New Ways to Improve Your Programs and Designs
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Scene Graphs in the New Millennium
IEEE Computer Graphics and Applications
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Digital Design of Nature: Computer Generated Plants and Organics
Digital Design of Nature: Computer Generated Plants and Organics
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
A graph grammar approach to artificial life
Artificial Life
On vertex-vertex systems and their use in geometric and biological modelling
On vertex-vertex systems and their use in geometric and biological modelling
ACM SIGGRAPH 2007 papers
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
A critical appraisal of the box counting method to assess the fractal dimension of tree crowns
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Computers and Electronics in Agriculture
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In this paper, we present PlantGL, an open-source graphic toolkit for the creation, simulation and analysis of 3D virtual plants. This C++ geometric library is embedded in the Python language which makes it a powerful user-interactive platform for plant modeling in various biological application domains. PlantGL makes it possible to build and manipulate geometric models of plants or plant parts, ranging from tissues and organs to plant populations. Based on a scene graph augmented with primitives dedicated to plant representation, several methods are provided to create plant architectures from either field measurements or procedural algorithms. Because they are particularly useful in plant design and analysis, special attention has been paid to the definition and use of branching system envelopes. Several examples from different modelling applications illustrate how PlantGL can be used to construct, analyse or manipulate geometric models at different scales ranging from tissues to plant communities.