Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Pattern Recognition and Machine Learning (Information Science and Statistics)
Pattern Recognition and Machine Learning (Information Science and Statistics)
ACM SIGGRAPH 2007 papers
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Component-based model synthesis for low polygonal models
Proceedings of Graphics Interface 2010
Life-sketch: a framework for sketch-based modelling and animation of 3D objects
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
Automatic reconstruction of tree skeletal structures from point clouds
ACM SIGGRAPH Asia 2010 papers
Creation of tree models from freehand sketches by building 3D skeleton point cloud
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Sketch-based tree modeling by distribution control on planes
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
GPU-generated "parameterized" trees
Proceedings of the 26th Spring Conference on Computer Graphics
I3D '11 Symposium on Interactive 3D Graphics and Games
Metropolis procedural modeling
ACM Transactions on Graphics (TOG)
Image-based and sketch-based modeling of plants and trees
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Modeling and generating moving trees from video
Proceedings of the 2011 SIGGRAPH Asia Conference
Differential evolution for parameterized procedural woody plant models reconstruction
Applied Soft Computing
Plastic trees: interactive self-adapting botanical tree models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Skeleton extraction for tree models
Mathematical and Computer Modelling: An International Journal
Synthetic tree models from iterated discrete graphs
Proceedings of Graphics Interface 2012
Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems
Computer Animation and Virtual Worlds
TreeSketch: interactive procedural modeling of trees on a tablet
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Tree branching reconstruction from unilateral point clouds
Transactions on Edutainment VIII
Capturing and animating the morphogenesis of polygonal tree models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Graphics Interaction: A procedural method for irregular tree models
Computers and Graphics
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Image-based reconstruction and synthesis of dense foliage
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Floating tangents for approximating spatial curves with G1 piecewise helices
Computer Aided Geometric Design
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In this paper, we describe a new system for converting a user's freehand sketch of a tree into a full 3D model that is both complex and realistic-looking. Our system does this by probabilistic optimization based on parameters obtained from a database of tree models. The best matching model is selected by comparing its 2D projections with the sketch. Branch interaction is modeled by a Markov random field, subject to the constraint of 3D projection to sketch. Our system then uses the notion of self-similarity to add new branches before finally populating all branches with leaves of the user's choice. We show a variety of natural-looking tree models generated from freehand sketches with only a few strokes.