Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A modelling method and user interface for creating plants
Proceedings of the conference on Graphics interface '97
Interactive modelling and animation of branching botanical structures
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Virtual Climbing Plants Competing for Space
CA '02 Proceedings of the Computer Animation
ACM SIGGRAPH Asia 2008 papers
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
Self-organizing tree models for image synthesis
ACM SIGGRAPH 2009 papers
Automatic reconstruction of tree skeletal structures from point clouds
ACM SIGGRAPH Asia 2010 papers
Metropolis procedural modeling
ACM Transactions on Graphics (TOG)
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Modeling and generating moving trees from video
Proceedings of the 2011 SIGGRAPH Asia Conference
Modeling trees with a space colonization algorithm
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Interactive modeling of virtual ecosystems
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Rendering trees with indirect lighting in real time
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
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This study suggests a growth volume system for the efficient modeling of numerous trees for a real-time virtual ecosystem. To increase the efficiency of the real-time system and to allow natural tree generation, the basic tree modeling system obtains its growth rule by means of botany-based self-organizing under a recursive hierarchy structure. On the basis of this rule, growth volume was introduced and controlled to generate numerous trees in a virtual ecosystem more intuitively, which allows the generation of various trees. The reality of the expression was increased by including the effects of external factors, such as light, physical obstacles, and other trees. Finally, an instancing-based branch control procedure was added to enable an efficient rendering of the real-time ecosystem. Experiments were performed to verify whether various and natural trees could be generated and numerous trees in the virtual ecosystem can be easily modeled on the basis of the suggested growth volume, which shows the efficiency of the real-time ecosystem. Copyright © 2012 John Wiley & Sons, Ltd.