The algorithmic beauty of plants
The algorithmic beauty of plants
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Mathematical Theory of L Systems
Mathematical Theory of L Systems
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Extracting Skeletal Curves from 3D Scattered Data
SMI '99 Proceedings of the International Conference on Shape Modeling and Applications
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Modeling plant structures using concept sketches
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2006 Papers
Curve-Skeleton Properties, Applications, and Algorithms
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2007 papers
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Knowledge and heuristic-based modeling of laser-scanned trees
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH Asia 2008 papers
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
Curve skeleton extraction from incomplete point cloud
ACM SIGGRAPH 2009 papers
Analysis, reconstruction and manipulation using arterial snakes
ACM SIGGRAPH Asia 2010 papers
SkelTre - fast skeletonisation for imperfect point cloud data of botanic trees
EG 3DOR'09 Proceedings of the 2nd Eurographics conference on 3D Object Retrieval
Modeling trees with a space colonization algorithm
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Analysis, reconstruction and manipulation using arterial snakes
ACM SIGGRAPH Asia 2010 papers
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Modeling and generating moving trees from video
Proceedings of the 2011 SIGGRAPH Asia Conference
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Robust curve skeleton extraction for vascular structures
Graphical Models
Synthetic tree models from iterated discrete graphs
Proceedings of Graphics Interface 2012
Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems
Computer Animation and Virtual Worlds
Tree branching reconstruction from unilateral point clouds
Transactions on Edutainment VIII
A search-classify approach for cluttered indoor scene understanding
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Graphics Interaction: A procedural method for irregular tree models
Computers and Graphics
Reconstructing partially visible models using stereo vision, structured light, and the g2o framework
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
L1-medial skeleton of point cloud
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Image-based reconstruction and synthesis of dense foliage
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Analyzing growing plants from 4D point cloud data
ACM Transactions on Graphics (TOG)
Efficient tree-like structures modeling based on subdivision surfaces
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Reconstructing 3D tree models using motion capture and particle flow
International Journal of Computer Games Technology
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Trees, bushes, and other plants are ubiquitous in urban environments, and realistic models of trees can add a great deal of realism to a digital urban scene. There has been much research on modeling tree structures, but limited work on reconstructing the geometry of real-world trees -- even then, most works have focused on reconstruction from photographs aided by significant user interaction. In this paper, we perform active laser scanning of real-world vegetation and present an automatic approach that robustly reconstructs skeletal structures of trees, from which full geometry can be generated. The core of our method is a series of global optimizations that fit skeletal structures to the often sparse, incomplete, and noisy point data. A significant benefit of our approach is its ability to reconstruct multiple overlapping trees simultaneously without segmentation. We demonstrate the effectiveness and robustness of our approach on many raw scans of different tree varieties.