The algorithmic beauty of plants
The algorithmic beauty of plants
Modeling and animation of botanical trees for interactive virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Normalized Cuts and Image Segmentation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Video Input Driven Animation (VIDA)
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Modeling plant structures using concept sketches
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2006 Papers
Pattern Recognition and Machine Learning (Information Science and Statistics)
Pattern Recognition and Machine Learning (Information Science and Statistics)
Hierarchical retargetting of 2D motion fields to the animation of 3D plant models
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Knowledge and heuristic-based modeling of laser-scanned trees
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH Asia 2008 papers
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
Self-organizing tree models for image synthesis
ACM SIGGRAPH 2009 papers
An iterative image registration technique with an application to stereo vision
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 2
Automatic reconstruction of tree skeletal structures from point clouds
ACM SIGGRAPH Asia 2010 papers
Metropolis procedural modeling
ACM Transactions on Graphics (TOG)
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Digital Design of Nature: Computer Generated Plants and Organics
Digital Design of Nature: Computer Generated Plants and Organics
Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems
Computer Animation and Virtual Worlds
Image-based reconstruction and synthesis of dense foliage
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Analyzing growing plants from 4D point cloud data
ACM Transactions on Graphics (TOG)
Modeling plant plasticity from a biophysical model: biomechanics
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Reconstructing 3D tree models using motion capture and particle flow
International Journal of Computer Games Technology
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We present a probabilistic approach for the automatic production of tree models with convincing 3D appearance and motion. The only input is a video of a moving tree that provides us an initial dynamic tree model, which is used to generate new individual trees of the same type. Our approach combines global and local constraints to construct a dynamic 3D tree model from a 2D skeleton. Our modeling takes into account factors such as the shape of branches, the overall shape of the tree, and physically plausible motion. Furthermore, we provide a generative model that creates multiple trees in 3D, given a single example model. This means that users no longer have to make each tree individually, or specify rules to make new trees. Results with different species are presented and compared to both reference input data and state of the art alternatives.