The algorithmic beauty of plants
The algorithmic beauty of plants
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Real-time rendering of plant leaves
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH Asia 2008 papers
Reconstruction of Tree Crown Shape from Scanned Data
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Volume decomposition and hierarchical skeletonization
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
3D tree reconstruction from laser range data
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Automatic reconstruction of tree skeletal structures from point clouds
ACM SIGGRAPH Asia 2010 papers
Segmentation of forest terrain laser scan data
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Modeling trees with crown shape constraints
ACM SIGGRAPH ASIA 2010 Posters
GPU-generated "parameterized" trees
Proceedings of the 26th Spring Conference on Computer Graphics
An architectural model of trees to estimate forest structural attributes using terrestrial LiDAR
Environmental Modelling & Software
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Modeling and generating moving trees from video
Proceedings of the 2011 SIGGRAPH Asia Conference
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Skeleton extraction for tree models
Mathematical and Computer Modelling: An International Journal
Synthetic tree models from iterated discrete graphs
Proceedings of Graphics Interface 2012
Creating Large-Scale City Models from 3D-Point Clouds: A Robust Approach with Hybrid Representation
International Journal of Computer Vision
Tree branching reconstruction from unilateral point clouds
Transactions on Edutainment VIII
Computers and Electronics in Agriculture
Graphics Interaction: A procedural method for irregular tree models
Computers and Graphics
Modeling residential urban areas from dense aerial LiDAR point clouds
CVM'12 Proceedings of the First international conference on Computational Visual Media
Image-based reconstruction and synthesis of dense foliage
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Analyzing growing plants from 4D point cloud data
ACM Transactions on Graphics (TOG)
Efficient tree-like structures modeling based on subdivision surfaces
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A method of realistic leaves modeling based on point cloud
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Reconstructing 3D tree models using motion capture and particle flow
International Journal of Computer Games Technology
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We present a semi-automatic and efficient method for producing full polygonal models of range scanned trees, which are initially represented as sparse point clouds. First, a skeleton of the trunk and main branches of the tree is produced based on the scanned point clouds. Due to the unavoidable incompleteness of the point clouds produced by range scans of trees, steps are taken to synthesize additional branches to produce plausible support for the tree crown. Appropriate dimensions for each branch section are estimated using allometric theory. Using this information, a mesh is produced around the full skeleton. Finally, leaves are positioned, oriented and connected to nearby branches. Our process requires only minimal user interaction, and the full process including scanning and modeling can be completed within minutes.