Curve interpolation in recursively generated B-spline surfaces over arbitrary topology
Computer Aided Geometric Design
Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Recursive subdivision of polygonal complexes and its applications in computer-aided geometric design
Computer Aided Geometric Design
On the design of CGAL a computational geometry algorithms library
Software—Practice & Experience - Special issue on discrete algorithm engineering
Visualization and interaction techniques for the exploration of vascular structures
Proceedings of the conference on Visualization '01
Computed tomography angiography: a case study of peripheral vessel investigation
Proceedings of the conference on Visualization '01
Lofted Catmull-Clark Subdivision Surfaces
GMP '02 Proceedings of the Geometric Modeling and Processing — Theory and Applications (GMP'02)
A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry
SMI '02 Proceedings of the Shape Modeling International 2002 (SMI'02)
CGI '04 Proceedings of the Computer Graphics International
Real-Time Illustration of Vascular Structures
IEEE Transactions on Visualization and Computer Graphics
Knowledge and heuristic-based modeling of laser-scanned trees
ACM Transactions on Graphics (TOG)
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
Sketch-based subdivision models
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
Proceedings of the Conference on High Performance Graphics 2009
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Approximating subdivision surfaces with Gregory patches for hardware tessellation
ACM SIGGRAPH Asia 2009 papers
Point Cloud Skeletons via Laplacian Based Contraction
SMI '10 Proceedings of the 2010 Shape Modeling International Conference
Automatic reconstruction of tree skeletal structures from point clouds
ACM SIGGRAPH Asia 2010 papers
Sketch-based modeling of vascular systems: a first step towards interactive teaching of anatomy
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Editable polycube map for GPU-based subdivision surfaces
I3D '11 Symposium on Interactive 3D Graphics and Games
Plastic trees: interactive self-adapting botanical tree models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SMI 2012: Short Converting skeletal structures to quad dominant meshes
Computers and Graphics
Capturing and animating the morphogenesis of polygonal tree models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Visualization of anatomic tree structures with convolution surfaces
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
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We present a novel approach for efficiently representing tree-like shapes with quad-only meshes. After extracting the line skeleton from the input mesh, we create a bounding polyhedron along the skeleton. Then, the polyhedron is used as the control mesh to perform the Catmull-Clark subdivision. By reversely calculating the vertices of the control mesh, the limit surface is guaranteed to fit the input mesh as tight as possible. High performance is achieved by utilizing the parallel subdivision scheme on GPU. Our approach provides a compact representation for modelling tree branches, animal torsos, and vasculatures.