Multiresolution geometric details on subdivision surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Polygon mesh generation of branching structures
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
Generic graph grammar: a simple grammar for generic procedural modelling
Proceedings of the 28th Spring Conference on Computer Graphics
Efficient tree-like structures modeling based on subdivision surfaces
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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As a general approach to procedural mesh definition we propose two mechanisms for mesh modification: generalized subdivision and rule based mesh growing.In standard subdivision, a specific subdivision rule is applied to a mesh to get a succession of meshes converging to a limit surface.A generalized approach allows different subdivision rules a each level of the subdivision process.By limiting he variations introduced at each level, convergence can be ensured;however in a number of cases it may be of advantage to exploit the expressivity of different subdivision steps a each level, without imposing any limits.Rule based mesh growing is an extension of L-systems to no only work on symbols, but connected symbols, representing faces in a mesh.This mechanism allows he controlled introduction of morecomplex geometry in places where it is needed to model fine details. Using both these mechanisms in combination we demonstrate, hat a great variety of complex objects can be easily modeled and compactly represented.