Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Interactive techniques for implicit modeling
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Digital Image Processing
Morphological Image Analysis: Principles and Applications
Morphological Image Analysis: Principles and Applications
A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry
SMI '02 Proceedings of the Shape Modeling International 2002 (SMI'02)
SMI 2012: Short Converting skeletal structures to quad dominant meshes
Computers and Graphics
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We present a new method for producing locally non intersecting polygon meshes of naturally branching structures. The generated polygon mesh follows the object's underlying structure as close as possible, while still producing polygon meshes that can be visualized efficiently on commonly available graphic acceleration hardware. A priori knowledge of vascular branching systems is used to derive the polygon mesh generation method. Visualization of the internal liver vessel structures and naturally looking tree stems generated by Lindenmayer-systems is used as examples. The method produce visually convincing polygon meshes that might be used in clinical applications in the future.