Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Digital Design of Nature: Computer Generated Plants and Organics
Digital Design of Nature: Computer Generated Plants and Organics
Interactive design of botanical trees using freehand sketches and example-based editing
ACM SIGGRAPH 2006 Courses
ACM SIGGRAPH 2007 papers
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
Self-organizing tree models for image synthesis
ACM SIGGRAPH 2009 papers
Plastic trees: interactive self-adapting botanical tree models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Modeling trees with a space colonization algorithm
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Image-based reconstruction and synthesis of dense foliage
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Analyzing growing plants from 4D point cloud data
ACM Transactions on Graphics (TOG)
Efficient tree-like structures modeling based on subdivision surfaces
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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Given a static tree model we present a method to compute developmental stages that approximate the tree's natural growth. The tree model is analyzed and a graph-based description its skeleton is determined. Based on structural similarity, branches are added where pruning has been applied or branches have died off over time. Botanic growth models and allometric rules enable us to produce convincing animations from a young tree that converge to the given model. Furthermore, the user can explore all intermediate stages. By selectively applying the process to parts of the tree even complex models can be edited easily. This form of reverse engineering enables users to create rich natural scenes from a small number of static tree models.