ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Graphical applications of L-systems
Proceedings on Graphics Interface '86/Vision Interface '86
Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A collision-based model of spiral phyllotaxis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A modelling method and user interface for creating plants
Proceedings of the conference on Graphics interface '97
Interactive modelling and animation of branching botanical structures
Proceedings of the Eurographics workshop on Computer animation and simulation '96
An efficient estimation of light in simulation of plant development
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An efficient instantiation algorithm for simulating radiant energy transfer in plant models
ACM Transactions on Graphics (TOG)
Virtual Climbing Plants Competing for Space
CA '02 Proceedings of the Computer Animation
Digital Design of Nature: Computer Generated Plants and Organics
Digital Design of Nature: Computer Generated Plants and Organics
Proceedings of the 20th spring conference on Computer graphics
Modeling and visualization of leaf venation patterns
ACM SIGGRAPH 2005 Papers
Modeling plant structures using concept sketches
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Graphical Models - Special issue on PG2004
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Modeling trees with a space colonization algorithm
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
BoBlossom: modeling growing plants in games
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
GPU-generated "parameterized" trees
Proceedings of the 26th Spring Conference on Computer Graphics
I3D '11 Symposium on Interactive 3D Graphics and Games
Plastic trees: interactive self-adapting botanical tree models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems
Computer Animation and Virtual Worlds
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We present a novel technique for interactive, intuitive, and efficient modeling of virtual plants and plant ecosystems. Our approach is biologically-based, but shades the user from overwhelming input parameters by simplifying them to intuitive controls. Users are able to create scenes that are populated by virtual plants. Plants communicate actively with the environment and attempt to generate an optimal spatial distribution that dynamically adapts to neighboring plants, to user defined obstacles, light, and gravity. We demonstrate simulations of ecosystems composed of up to 140 trees that are computed in less than two minutes. Various phenomena previously available for non-realtime procedural approaches are created interactively, such as plants competing for space, topiary, plant lighting, virtual forests, etc. Results are aimed at architectural modeling, the entertainment industry, and everywhere that quick and fast creation of believable biological plant models is necessary.