Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2007 papers
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH Asia 2008 papers
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
Image-based tree modeling from a few images with very narrow viewing range
The Visual Computer: International Journal of Computer Graphics
Image-Based Modeling of Plants and Trees
Image-Based Modeling of Plants and Trees
Creation of tree models from freehand sketches by building 3D skeleton point cloud
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
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Modeling trees in a plausible and fast way is a challenge in virtual reality. A new sketch-based tree modeling method is presented in this paper. A realistic 3D tree model can be generated automatically from freehand sketches of users: sketches of main branches and crown silhouette on one input image, and sketches of two boundary branches and crown silhouette on anther input image. Input sketches are used to describe two vertical sides of a tree. 3D main branches are constructed by distribution control on multiple planes. Small branches are generated within the crown silhouettes based on self-similarity. Technical contribution of this work is that a new distribution control theory is proposed and used for branch depth setting, as makes the modeling method simple and fast. Experiments demonstrate that realistic 3D tree models with even branch distribution could be quickly obtained through simple sketching.