ACM SIGGRAPH 2004 Papers
Image-based tomographic reconstruction of flames
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Digital bas-relief from 3D scenes
ACM SIGGRAPH 2007 papers
Towards passive 6D reflectance field displays
ACM SIGGRAPH 2008 papers
Time-resolved 3d capture of non-stationary gas flows
ACM SIGGRAPH Asia 2008 papers
Fabricating microgeometry for custom surface reflectance
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH Asia 2009 papers
Fundamentals of Computerized Tomography: Image Reconstruction from Projections
Fundamentals of Computerized Tomography: Image Reconstruction from Projections
ACM SIGGRAPH 2010 papers
Polarization fields: dynamic light field display using multi-layer LCDs
Proceedings of the 2011 SIGGRAPH Asia Conference
Computing and fabricating multilayer models
Proceedings of the 2011 SIGGRAPH Asia Conference
Tomographic reconstruction of transparent objects
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
The magic lens: refractive steganography
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Volume stylizer: tomography-based volume painting
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Spec2Fab: a reducer-tuner model for translating specifications to 3D prints
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
The Visual Computer: International Journal of Computer Graphics
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We present a practical and inexpensive method for creating physical objects that cast different color shadow images when illuminated by prescribed lighting configurations. The input to our system is a number of lighting configurations and corresponding desired shadow images. Our approach computes attenuation masks, which are then printed on transparent materials and stacked to form a single multi-layer attenuator. When illuminated with the input lighting configurations, this multi-layer attenuator casts the prescribed color shadow images. Alternatively, our method can compute layers so that their permutations produce different prescribed shadow images under fixed lighting. Each multi-layer attenuator is quick and inexpensive to produce, can generate multiple full-color shadows, and can be designed to respond to different types of natural or synthetic lighting setups. We illustrate the effectiveness of our multi-layer attenuators in simulation and in reality, with the sun as a light source. © 2012 Wiley Periodicals, Inc.