Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Deep canvas in Disney's Tarzan
ACM SIGGRAPH 99 Conference abstracts and applications
Harold: a world made of drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
A sketch-based interface for photo pop-up
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Nonlinear disparity mapping for stereoscopic 3D
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH Asia 2010 papers
OverCoat: an implicit canvas for 3D painting
ACM SIGGRAPH 2011 papers
A perceptual model for disparity
ACM SIGGRAPH 2011 papers
Mixed-order compositing for 3D paintings
Proceedings of the 2011 SIGGRAPH Asia Conference
Multi-perspective stereoscopy from light fields
Proceedings of the 2011 SIGGRAPH Asia Conference
Depth Director: A System for Adding Depth to Movies
IEEE Computer Graphics and Applications
Binocular depth perception of stereoscopic 3D line drawings
Proceedings of the ACM Symposium on Applied Perception
Stereoscopizing cel animations
ACM Transactions on Graphics (TOG)
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Despite increasing popularity of stereo capture and display systems, creating stereo artwork remains a challenge. This paper presents a stereo painting system, which enables effective from-scratch creation of high-quality stereo artwork. A key concept of our system is a stereo layer, which is composed of two RGBAd (RGBA + depth) buffers. Stereo layers alleviate the need for fully formed representational 3D geometry required by most existing 3D painting systems, and allow for simple, essential depth specification. RGBAd buffers also provide scalability for complex scenes by minimizing the dependency of stereo painting updates on the scene complexity. For interaction with stereo layers, we present stereo paint and stereo depth brushes, which manipulate the photometric (RGBA) and depth buffers of a stereo layer, respectively. In our system, painting and depth manipulation operations can be performed in arbitrary order with real-time visual feedback, providing a flexible WYSIWYG workflow for stereo painting. Comments from artists and experimental results demonstrate that our system effectively aides in the creation of compelling stereo paintings.