Numerical recipes: the art of scientific computing
Numerical recipes: the art of scientific computing
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A multigrid solver for boundary value problems using programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Efficient Graph-Based Image Segmentation
International Journal of Computer Vision
ACM SIGGRAPH 2004 Papers
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Pictorial Depth Cues for Outdoor Augmented Reality
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
LabelMe: A Database and Web-Based Tool for Image Annotation
International Journal of Computer Vision
Diffusion curves: a vector representation for smooth-shaded images
ACM SIGGRAPH 2008 papers
Real-time gradient-domain painting
ACM SIGGRAPH 2008 papers
Proceedings of the 21st annual ACM symposium on User interface software and technology
Make3D: Learning 3D Scene Structure from a Single Still Image
IEEE Transactions on Pattern Analysis and Machine Intelligence
Repoussé: automatic inflation of 2D artwork
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Insitu: sketching architectural designs in context
Proceedings of the 2011 SIGGRAPH Asia Conference
High-quality tactile paintings
Journal on Computing and Cultural Heritage (JOCCH)
Micro perceptual human computation for visual tasks
ACM Transactions on Graphics (TOG)
Dense depth maps from sparse models and image coherence for augmented reality
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Stereoscopizing cel animations
ACM Transactions on Graphics (TOG)
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We present sketch-based tools for single-view modeling which allow for quick 3D mark-up of a photograph. With our interface, detailed 3D models can be produced quickly and easily. After establishing the background geometry, foreground objects can be cut out using our novel sketch-based segmentation tools. These tools make use of the stroke speed and length to help determine the user's intentions. Depth detail is added to the scene by drawing occlusion edges. Such edges play an important part in human scene understanding, and thus provide an intuitive form of input to the modeling system. Initial results and evaluation show that our methods produce good 3D results in a short amount of time and with little user effort, demonstrating the usefulness of an intelligent sketching interface for this application domain.