Using collaborative filtering to weave an information tapestry
Communications of the ACM - Special issue on information filtering
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Transactions on Knowledge and Data Engineering
ACM SIGGRAPH 2005 Papers
When Computers Were Human
Human computation
Numerical methods for shape-from-shading: A new survey with benchmarks
Computer Vision and Image Understanding
LabelMe: A Database and Web-Based Tool for Image Annotation
International Journal of Computer Vision
Communications of the ACM - Web science
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Interactive normal reconstruction from a single image
ACM SIGGRAPH Asia 2008 papers
Make3D: Learning 3D Scene Structure from a Single Still Image
IEEE Transactions on Pattern Analysis and Machine Intelligence
How well do line drawings depict shape?
ACM SIGGRAPH 2009 papers
A benchmark for 3D mesh segmentation
ACM SIGGRAPH 2009 papers
A sketch-based interface for photo pop-up
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
On expert performance in 3D curve-drawing tasks
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Exploratory modeling with collaborative design spaces
ACM SIGGRAPH Asia 2009 papers
TurboPixels: Fast Superpixels Using Geometric Flows
IEEE Transactions on Pattern Analysis and Machine Intelligence
Communications of the ACM
GradientShop: A gradient-domain optimization framework for image and video filtering
ACM Transactions on Graphics (TOG)
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CAPTCHA: using hard AI problems for security
EUROCRYPT'03 Proceedings of the 22nd international conference on Theory and applications of cryptographic techniques
Efficient symmetry detection using local affine frames
SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
Learning 3D mesh segmentation and labeling
ACM SIGGRAPH 2010 papers
Financial incentives and the "performance of crowds"
ACM SIGKDD Explorations Newsletter
Task search in a human computation market
Proceedings of the ACM SIGKDD Workshop on Human Computation
Quality management on Amazon Mechanical Turk
Proceedings of the ACM SIGKDD Workshop on Human Computation
Toward automatic task design: a progress report
Proceedings of the ACM SIGKDD Workshop on Human Computation
TurKit: human computation algorithms on mechanical turk
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Soylent: a word processor with a crowd inside
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
VizWiz: nearly real-time answers to visual questions
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Analyzing the Amazon Mechanical Turk marketplace
XRDS: Crossroads, The ACM Magazine for Students - Comp-YOU-Ter
Visual recognition with humans in the loop
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowds in two seconds: enabling realtime crowd-powered interfaces
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 2013 conference on Computer supported cooperative work
OpenSurfaces: a richly annotated catalog of surface appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Human Computation (HC) utilizes humans to solve problems or carry out tasks that are hard for pure computational algorithms. Many graphics and vision problems have such tasks. Previous HC approaches mainly focus on generating data in batch, to gather benchmarks, or perform surveys demanding nontrivial interactions. We advocate a tighter integration of human computation into online, interactive algorithms. We aim to distill the differences between humans and computers and maximize the advantages of both in one algorithm. Our key idea is to decompose such a problem into a massive number of very simple, carefully designed, human micro-tasks that are based on perception, and whose answers can be combined algorithmically to solve the original problem. Our approach is inspired by previous work on micro-tasks and perception experiments. We present three specific examples for the design of micro perceptual human computation algorithms to extract depth layers and image normals from a single photograph, and to augment an image with high-level semantic information such as symmetry.