3D cinematography principles and their applications to stereoscopic media processing

  • Authors:
  • Chun-Wei Liu;Tz-Huan Huang;Ming-Hsu Chang;Ken-Yi Lee;Chia-Kai Liang;Yung-Yu Chuang

  • Affiliations:
  • National Taiwan University, Taipei, Taiwan Roc;National Taiwan University, Taipei, Taiwan Roc;National Taiwan University, Taipei, Taiwan Roc;National Taiwan University, Taipei, Taiwan Roc;Lytro, Inc., Mountain View, CA, USA;National Taiwan University, Taipei, Taiwan Roc

  • Venue:
  • MM '11 Proceedings of the 19th ACM international conference on Multimedia
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper introduces 3D cinematography principles to the field of multimedia and illustrates their usage in stereoscopic media processing applications. These principles include (1) maintaining coordination among views, (2) having a continuous depth chart, (3) placing rest areas between strong 3D shots, (4) using a shallow depth of field for shots with excessive depth brackets, and (5) being careful about the stereoscopic window. Taking these principles into account, we propose designs for stereoscopic extensions of two popular 2D media applications---video stabilization and photo slideshow---to provide a better 3D viewing experience. User studies show that by incorporating 3D cinematography principles, the proposed methods yield more comfortable and enjoyable 3D viewing experiences than those delivered using naive extensions of conventional 2D methods.