Making bas-reliefs from photographs of human faces

  • Authors:
  • J. Wu;R. R. Martin;P. L. Rosin;X. -F. Sun;F. C. Langbein;Y. -K. Lai;A. D. Marshall;Y. -H. Liu

  • Affiliations:
  • School of Computer Science and Informatics, Cardiff University, Cardiff CF24 3AA, UK;School of Computer Science and Informatics, Cardiff University, Cardiff CF24 3AA, UK;School of Computer Science and Informatics, Cardiff University, Cardiff CF24 3AA, UK;School of Computer Science and Informatics, Cardiff University, Cardiff CF24 3AA, UK;School of Computer Science and Informatics, Cardiff University, Cardiff CF24 3AA, UK;School of Computer Science and Informatics, Cardiff University, Cardiff CF24 3AA, UK;School of Computer Science and Informatics, Cardiff University, Cardiff CF24 3AA, UK;Department of Computer Science, Aberystwyth University, Aberystwyth SY23 3DB, UK

  • Venue:
  • Computer-Aided Design
  • Year:
  • 2013

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Abstract

Bas-reliefs are a form of flattened artwork, part-way between 3D sculpture and 2D painting. Recent research has considered automatic bas-relief generation from 3D scenes. However, little work has addressed the generation of bas-reliefs from 2D images. In this paper, we propose a method to automatically generate bas-relief surfaces from frontal photographs of human faces, with potential applications to e.g. coinage and commemorative medals. Our method has two steps. Starting from a photograph of a human face, we first generate a plausible image of a bas-relief of the same face. Secondly, we apply shape-from-shading to this generated bas-relief image to determine the 3D shape of the final bas-relief. To model the mapping from an input photograph to the image of a corresponding bas-relief, we use a feedforward network. The training data comprises images generated from an input 3D model of a face, and images generated from a corresponding bas-relief; the latter is produced by an existing 3D model-to-bas-relief algorithm. A saliency map of the face controls both model building, and bas-relief generation. Our experimental results demonstrate that the generated bas-relief surfaces are smooth and plausible, with correct global geometric nature, the latter giving them a stable appearance under changes of viewing direction and illumination.