The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Perceptually Optimized 3D Graphics
IEEE Computer Graphics and Applications
High-pass quantization for mesh encoding
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2005 Papers
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
A robust spectral approach for blind watermarking of manifold surfaces
Proceedings of the 10th ACM workshop on Multimedia and security
Perceptually Guided Polygon Reduction
IEEE Transactions on Visualization and Computer Graphics
A local roughness measure for 3D meshes and its application to visual masking
ACM Transactions on Applied Perception (TAP)
A New Watermarking Method for 3D Models Based on Integral Invariants
IEEE Transactions on Visualization and Computer Graphics
Evaluation for small visual difference between conforming meshes on strain field
Journal of Computer Science and Technology
A Perceptual Data Repository for Polygonal Meshes
VIZ '09 Proceedings of the 2009 Second International Conference in Visualisation
Laplace-Beltrami spectra as 'Shape-DNA' of surfaces and solids
Computer-Aided Design
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Blind and robust mesh watermarking using manifold harmonics
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Technical Section: Robust and blind mesh watermarking based on volume moments
Computers and Graphics
Joint reversible watermarking and progressive compression of 3D meshes
The Visual Computer: International Journal of Computer Graphics - CGI'2011 Conference
An Oblivious Watermarking for 3-D Polygonal Meshes Using Distribution of Vertex Norms
IEEE Transactions on Signal Processing
Quality metric for approximating subjective evaluation of 3-D objects
IEEE Transactions on Multimedia
Watermarked 3-D Mesh Quality Assessment
IEEE Transactions on Multimedia
A Comprehensive Survey on Three-Dimensional Mesh Watermarking
IEEE Transactions on Multimedia
A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing
IEEE Transactions on Multimedia
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
A Statistical Evaluation of Recent Full Reference Image Quality Assessment Algorithms
IEEE Transactions on Image Processing
Coding Algorithms for 3DTV—A Survey
IEEE Transactions on Circuits and Systems for Video Technology
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We propose in this paper a new objective metric for the visual quality assessment of 3D meshes. The metric can predict the extent of the visual difference between a reference mesh, which is considered to be of perfect quality, and a distorted version. The proposed metric is based on a mesh local roughness measure derived from Gaussian curvature. The perceptual distance between two meshes is computed as the difference between the normalized surface integrals of the local roughness measure. Experimental results from three subjective databases and comparisons with the state of the art demonstrate the efficacy of the proposed metric in terms of the execution time and the correlation with subjective scores. Finally, we show a simple application of the metric in which it is used to automatically determine the optimum quantization level of mesh vertex coordinates.