Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Real-time decompression and visualization of animated volume data
Proceedings of the conference on Visualization '01
Volume Data and Wavelet Transforms
IEEE Computer Graphics and Applications
Lossless Image Compression Using Integer to Integer Wavelet Transforms
ICIP '97 Proceedings of the 1997 International Conference on Image Processing (ICIP '97) 3-Volume Set-Volume 1 - Volume 1
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient encoding and rendering of time-varying volume data
Efficient encoding and rendering of time-varying volume data
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Volumetric video compression for interactive playback
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
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Geometry compression is an effective way to distribute high-volume geometry data within limited bandwidth and storage capacity. In this paper, a new time-varying 3D geometry compression method based on 4D lifted wavelet transform is presented. In this hybrid approach, geometric information and animation are compressed based volume grid values. Isosurfaces are reconst-ructed from decompressed grid values. With rescaling and integer-to-integer lifting, compression ratio is significantly increased without compromising quality of surfaces.