Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Optimal bit allocation for biorthogonal wavelet coding
DCC '96 Proceedings of the Conference on Data Compression
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Wavelet-Based Progressive Compression Scheme for Triangle Meshes: Wavemesh
IEEE Transactions on Visualization and Computer Graphics
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Temporal wavelet-based compression for 3D animated models
Computers and Graphics
An efficient bit allocation for compressing normal meshes with an error-driven quantization
Computer Aided Geometric Design - Special issue: Geometry processing
Semi-regular representation and progressive compression of 3-D dynamic mesh sequences
IEEE Transactions on Image Processing
Compression of 3-D triangle mesh sequences based on vertex-wise motion vector prediction
IEEE Transactions on Circuits and Systems for Video Technology
Finding optimal parameter configuration for a dynamic triangle mesh compressor
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
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In this paper, we propose a compression scheme for animated semi-regular meshes. This scheme includes a spatio-temporal wavelet filtering to exploit the coherence both in time and space. In order to optimize the quantization of both spatial and temporal wavelet coefficients, the proposed compression scheme also includes a model-based bit allocation. The experimental results show that this approach significantly improves the compression performances, when comparing with previous similar approaches.