Shape-based simplification for 3d animation models using shape operator sequences

  • Authors:
  • Juin-Ling Tseng

  • Affiliations:
  • Department of Computer Science and Information Engineering, Minghsin University of Science and Technology, Hsin Feng, Hsin Chu County, Taiwan

  • Venue:
  • CIT'10 Proceedings of the 4th international conference on Communications and information technology
  • Year:
  • 2010

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Abstract

Recent advances in computer hardware have allowed three-dimensional (3D) animation models to become ubiquitous. These animation models generally comprise numerous high-resolution frame models, each, in turn, comprising ten of thousands of triangles or more. Thus, high-resolution animation models incur rather high storage and computational costs. And, indeed, many simplification methods have been proposed to overcome these challenges. For static models, the quadric error metric (QEM) method, in particular, is one of the most popular surface simplification methods. Chen subsequently extended it to animations by with the max-QEM animation simplification method. This method finds the maximum quadric error for each vertex in an animation sequence and uses this data to decrease the errors caused by simplification. But since it only considers the maximum error, it ignores the importance of shape variation across the sequence. To overcome this problem, here we propose a shape operator sequence (SOS) method to analyze and estimate the variation in sequence shape. Experimental results show that our method generates better simplifications than max-QEM. The SOS method has lower simplification errors and retains more model features than max-QEM.