Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Compressing polygon mesh geometry with parallelogram prediction
Proceedings of the conference on Visualization '02
Depth map compression for real-time view-based rendering
Pattern Recognition Letters - Video computing
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
The effects of multiview depth video compression on multiview rendering
Image Communication
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Highly Scalable Coding of Depth Maps with Arc Breakpoints
DCC '12 Proceedings of the 2012 Data Compression Conference
Adapting standard video codecs for depth streaming
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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Free viewpoint telepresence is currently an active and very interesting field of research. Its focus is reproducing in real-time a remote subject (or environment) in a way it can be rendered from an arbitrary point-of-view. This paper presents a novel approach to real-time reconstruction and transmission of a high-quality 3D model of the subject/environment based on the meshification of the depth map produced by a range camera system (i.e. time-of-flight, Kinect). The generated mesh is compressed through a variant of the state-of-the-art single-rate mesh compression algorithm, ready to be transmitted over the network towards the rendering location in a fast and efficient way.