SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A web architecture for progressive delivery of 3D content
Proceedings of the sixth international conference on 3D Web technology
Streaming QSplat: a viewer for networked visualization of large, dense models
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
Binary compression rates for ASCII formats
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
High-Performance Online Presentation of Complex 3D Scenes
HPN '98 Proceedings of the IFIP TC-6 Eigth International Conference on High Performance Networking
3TP: 3-D models transport protocol
Proceedings of the ninth international conference on 3D Web technology
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Web-based progressive geometry transmission using subdivision-surface wavelets
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
Data streaming algorithms for estimating entropy of network traffic
SIGMETRICS '06/Performance '06 Proceedings of the joint international conference on Measurement and modeling of computer systems
Streaming computation of Delaunay triangulations
ACM SIGGRAPH 2006 Papers
IEEE Computer Graphics and Applications
Truly selective polygonal mesh hierarchies with error control
Computer Aided Geometric Design - Special issue: Geometry processing
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
A service-oriented architecture for progressive delivery and adaptive rendering of 3d content
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
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With the development of network, it's a common requirement to perceptually access the 3D scenes at a remote server. This demand has not been filled by software standards and their implementations, leaving a wide potential for technical innovations. In the paper, we present a QoS (Quality of Service) controller for remote rendering of 3D contents, aiming at higher real-time performance just as rendering local 3D scenes. The model of our QoS controller is defined by a high-level heuristic function, which has integrated important perceptual factors. And then, guided by the QoS controller, a hybrid transcoding algorithm is developed, which adaptively partitions each 3D model into different modality: the metadata (its compressed base mesh with texture) and a series of refiner meshes. Consequently, the 3D scenes can be adaptively and progressively transmitted to a requesting client, and be fluently displayed at end user's window in a constant frame rate. Experimental results show the soundness of the proposed controller and algorithm guided by the 3D controller.