Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Promoting the use of end-to-end congestion control in the Internet
IEEE/ACM Transactions on Networking (TON)
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
ARTE—an adpative rendering and transmission environment for 3D graphics
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Video Processing and Communications
Video Processing and Communications
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Robust transmission of 3D geometry over lossy networks
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
3TP: an application-layer protocol for streaming 3-D graphics
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Error-resilient coding of 3-D graphic models via adaptive mesh segmentation
IEEE Transactions on Circuits and Systems for Video Technology
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A QoS controller for adaptive streaming of 3D triangular scenes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Receiver-based loss tolerance method for 3D progressive streaming
Multimedia Tools and Applications
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This paper addresses the problem of streaming progressively compressed 3-D models over lossy networks. Out of all encoded packets that can be transmitted, we intelligently choose a subset of packets to be transmitted using TCP in order to meet a given distortion constraint, while transmitting the remaining packets using UDP to minimize the end-to-end delay. We call this new application-layer protocol 3TP (3-D models transport protocol). In this paper, we mathematically model both the delay and the distortion for a given channel characteristics. Then, we minimize the expected delay for a given distortion upper bound. The proposed protocol results in savings of 39% and 62% in delay time at packet-loss rates of 1% and 14%, respectively, compared to systems that do not optimize transmission according to the encoded bitstream content.