SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Triangular B-splines for blending and filling of polygonal holes
GI '96 Proceedings of the conference on Graphics interface '96
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A stateless client for progressive view-dependent transmission
Proceedings of the sixth international conference on 3D Web technology
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
3TP: 3-D models transport protocol
Proceedings of the ninth international conference on 3D Web technology
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
An analytical model for progressive mesh streaming
Proceedings of the 15th international conference on Multimedia
A Comprehensive Approach for Streaming 3D Progressive Meshes
ISM '09 Proceedings of the 2009 11th IEEE International Symposium on Multimedia
Segmentation-Based View-Dependent 3-D Graphics Model Transmission
IEEE Transactions on Multimedia
Error-resilient coding of 3-D graphic models via adaptive mesh segmentation
IEEE Transactions on Circuits and Systems for Video Technology
Predictive Modeling of User Interaction Patterns for 3D Mesh Streaming
International Journal of Information Technology and Web Engineering
Proceedings of the 4th ACM Multimedia Systems Conference
Bandwidth adaptation for 3D mesh preview streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
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While progressive compression techniques were proposed long time ago, fast and efficient streaming of detailed 3D models over lossy networks still remains a challenge. A primary reason is that packet loss occurring in unreliable networks is highly unpredictable, leading to connectivity inconsistency and distortions of decompressed meshes. Although prior researches have proposed various methods to handle errors caused by transmission loss, they are always accompanied by additional costs such as redundant transmission data, bandwidth overloads, and result distortions. In this paper, we address this problem from a receiver's point of view and propose a novel receiver-based loss tolerance scheme which is capable of recovering the lost data when streaming 3D progressive meshes over lossy networks. Specifically, we use some constraints during the model compression procedure on the server side, and suggest a prediction method to handle loss of structural and geometric data on the client/receiver side. Our algorithm works without any data retransmission or introducing any unnecessary protection bits. We stream mesh refinement data on reliable and unreliable networks separately so as to reduce the transmission delay as well as to obtain a satisfactory decompression result. The experimental results indicate that the decompression procedure can be accomplished quickly, suggesting that it is an efficient and practical solution. It is also shown that the proposed prediction technique achieves a very good approximation of the original mesh with low distortions, and in the mean time, error propagations are also well controlled.