SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Database and location management schemes for mobile communications
IEEE/ACM Transactions on Networking (TON)
Fast and effective stripification of polygonal surface models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A hybrid channel allocation method for wireless communication networks
International Journal of Network Management
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
International Journal of Network Management
The MPEG-4 Book
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Robust transmission of 3D geometry over lossy networks
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
I-TCP: indirect TCP for mobile hosts
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
High-pass quantization for mesh encoding
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Efficient Edgebreaker for Surfaces of Arbitrary Topology
SIBGRAPI '04 Proceedings of the Computer Graphics and Image Processing, XVII Brazilian Symposium
Optimized mesh and texture multiplexing for progressive textured model transmission
Proceedings of the 12th annual ACM international conference on Multimedia
FQM: a fast quality measure for efficient transmission of textured 3D models
Proceedings of the 12th annual ACM international conference on Multimedia
Multiple-Description Geometry Compression for Networked Interactive 3D Graphics
ICIG '04 Proceedings of the Third International Conference on Image and Graphics
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
Fundamentals of wireless communication
Fundamentals of wireless communication
A Perceptually Driven Model for Transmission of Arbitrary 3D Models over Unreliable Networks
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Reconstruction of solid models from oriented point sets
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Effective capacity: a wireless link model for support of quality of service
IEEE Transactions on Wireless Communications
Markov-based channel characterization for tractable performance analysis in wireless packet networks
IEEE Transactions on Wireless Communications
Performance evaluation in Bluetooth dense piconet areas
IEEE Transactions on Wireless Communications
Quality metric for approximating subjective evaluation of 3-D objects
IEEE Transactions on Multimedia
3TP: an application-Layer protocol for streaming 3-D models
IEEE Transactions on Multimedia
Perceptually Optimized 3-D Transmission Over Wireless Networks
IEEE Transactions on Multimedia
Bluetooth and IEEE 802.11b coexistence: analytical performance evaluation in fading channels
IEEE Journal on Selected Areas in Communications
Improving the performance of reliable transport protocols in mobile computing environments
IEEE Journal on Selected Areas in Communications
Error-resilient coding of 3-D graphic models via adaptive mesh segmentation
IEEE Transactions on Circuits and Systems for Video Technology
Feature extraction on 3-D TexMesh using scale-space analysis and perceptual evaluation
IEEE Transactions on Circuits and Systems for Video Technology
IEEE Network: The Magazine of Global Internetworking
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We describe transmission of 3D objects represented by texture and mesh over unreliable networks, extending our earlier work for regular mesh structure to arbitrary meshes and considering linear versus cubic interpolation. Our approach to arbitrary meshes considers stripification of the mesh and distributing nearby vertices into different packets, combined with a strategy that does not need texture or mesh packets to be retransmitted. Only the valence (connectivity) packets need to be retransmitted; however, storage of valence information requires only 10% space compared to vertices and even less compared to photorealistic texture. Thus, less than 5% of the packets may need to be retransmitted in the worst case to allow our algorithm to successfully reconstruct an acceptable object under severe packet loss. Even though packet loss during transmission has received limited research attention in the past, this topic is important for improving quality under lossy conditions created by shadowing and interference. Results showing the implementation of the proposed approach using linear, cubic, and Laplacian interpolation are described, and the mesh reconstruction strategy is compared with other methods.