Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Compressing large polygonal models
Proceedings of the conference on Visualization '01
Efficient compression and rendering of multi-resolution meshes
Proceedings of the conference on Visualization '02
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Random-Accessible Compressed Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Random Accessible Mesh Compression Using Mesh Chartification
IEEE Transactions on Visualization and Computer Graphics
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
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The Alliez Desbrun (AD) coder has accomplished the best compression ratios for multiresolution 2-manifold meshes in the last decade. This paper presents a Bayesian AD coder which has better compression ratios in connectivity coding than the original coder, based on a mesh-aware valence coding scheme for multiresolution meshes. In contrast to the original AD coder, which directly encodes a valence for each decimated vertex, our coder indirectly encodes the valence according to its rank in a sorted list with respect to the mesh-aware scores of the possible valences. Experimental results show that the Bayesian AD coder shows an improvement of 8.5-36.2% in connectivity coding compared to the original AD coder despite of the fact that a simple coarse-to-fine step of the mesh-aware valence coding is plugged into the original algorithm.