Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
JPEG Still Image Data Compression Standard
JPEG Still Image Data Compression Standard
BLIC: bi-level isosurface compression
Proceedings of the conference on Visualization '02
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Topologically defined iso-surfaces
DCGA '96 Proceedings of the 6th International Workshop on Discrete Geometry for Computer Imagery
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Progressive out-of-core compression based on multi-level adaptive octree
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Compression of time varying isosurfaces
GI '06 Proceedings of Graphics Interface 2006
A variational approach to Eulerian geometry processing
ACM SIGGRAPH 2007 papers
Out-of-core and compressed level set methods
ACM Transactions on Graphics (TOG)
Progressive Compression of Geometry Information with Smooth Intermediate Meshes
IbPRIA '07 Proceedings of the 3rd Iberian conference on Pattern Recognition and Image Analysis, Part II
Progressive Presentation of Large Hierarchies Using Treemaps
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Adaptive vertex chasing for the lossless geometry coding of 3d meshes
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
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We present a progressive encoding technique specifically designed for complex isosurfaces. It achieves better rate distortion performance than all standard mesh coders, and even improves on all previous single rate isosurface coders. Our novel algorithm handles isosurfaces with or without sharp features, and deals gracefully with high topologic and geometric complexity. The inside/outside function of the volume data is progressively transmitted through the use of an adaptive octree, while a local frame based encoding is used for the fine level placement of surface samples. Local patterns in topology and local smoothness in geometry are exploited by context-based arithmetic encoding, allowing us to achieve an average of 6.10 bits per vertex (b/v) at very low distortion. Of this rate only 0.65 b/v are dedicated to connectivity data: this improves by 24% over the best previous single rate isosurface encoder.