SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
JPEG Still Image Data Compression Standard
JPEG Still Image Data Compression Standard
BLIC: bi-level isosurface compression
Proceedings of the conference on Visualization '02
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Near-optimal connectivity encoding of 2-manifold polygon meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Progressive encoding of complex isosurfaces
ACM SIGGRAPH 2003 Papers
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
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We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compression ratios than the global approach but they are considered hard to use in practice. It is because a proper linear quantization of the local range with three inputs is time-consuming, totally dependent on a user’s trials and errors. Our new localized scheme replaces this quantization with an adaptive subdivision of the range with only one input, a subdivision level. The deeper level a user choose, the closer to the original the mesh will be restored. We also present a connectivity coder improved upon the current leading Angle-Analyzer’s with a context-modeling. Without losing the current level of efficiency, our new coder provides simple and systematic way to control the balance between distortions and the bit-rates.