Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texturing techniques for terrain visualization
Proceedings of the conference on Visualization '00
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Textons, Contours and Regions: Cue Integration in Image Segmentation
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Introduction to 3d Game Programming with Directx 9.0
Introduction to 3d Game Programming with Directx 9.0
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Synthesizing transition textures on succession patterns
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Compositing color with texture for multi-variate visualization
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Level of detail for terrain geometry images
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Visualization of surface movement data using TIN-based temporal modeling approach
ACST '08 Proceedings of the Fourth IASTED International Conference on Advances in Computer Science and Technology
Feature-based probability blending
ACM SIGGRAPH ASIA 2010 Posters
Feature-based probabilistic texture blending with feature variations for terrains
Computer Animation and Virtual Worlds
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Very large textures are prohibitive for most interactive terrain rendering due to the use of excessive resources. Alternatively, tiled textures can be linearly blended to produce interesting transitions between predefined textures. However, these transitions seldom work well when the texture frequency content is not high. This paper introduces blend maps, a technique used to enhance the blending of textures so that features of the underlying texture are maintained or emphasised. The resulting texture appears more realistic in many cases, and adds to the perceived detail of the terrain. Blend maps are constructed by identifying important features in a texture. These features are often highlighted under certain lighting conditions. The blend maps are created manually, but some automation is possible. The importance is then used to control a blending operation in such a way that features can be preserved. The proposed algorithm is simple enough to allow realtime rendering on modern graphics hardware.