ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
QuadTIN: quadtree based triangulated irregular networks
Proceedings of the conference on Visualization '02
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
A Fast and Simple Stretch-Minimizing Mesh Parameterization
SMI '04 Proceedings of the Shape Modeling International 2004
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Blend maps: enhanced terrain texturing
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Rendering procedural terrain by geometry image warping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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We consider the rendering of geometry images obtained by parameterization of terrain geometry. This technique reduces texture warping in areas of steep gradient. The selected terrain representation allows terrain that cannot be represented by a heightfield to be rendered. Finally, we demonstrate that the slightly irregular sampling can be rendered efficiently using modern graphics hardware. We introduce an efficient level of detail algorithm that can be applied to terrain geometry images or regular terrain.