Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Towards real-time texture synthesis with the jump map
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Fast and Intuitive Metamorphosis of 3D Polyhedral Models Using SMCC Mesh Merging Scheme
IEEE Transactions on Visualization and Computer Graphics
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity Transformations
IEEE Transactions on Visualization and Computer Graphics
Stylized Rendering for Anatomic Visualization
Computing in Science and Engineering
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We introduce a new method for texture synthesis on regular and irregular example textures. In this paper, an enhanced patch-based algorithm is proposed to select patches with the best structural similarity and to avoid discontinuity at the boundary of adjacent patches. This new method utilizes a feature-weighted function to measure the structural similarity. A re-synthesis technique is presented to reduce the structural discontinuity. We conduct a comparison study to verify the proposed method. Preliminary experiments show that the proposed method can yield better results than other well-known methods for examples used in this study.