A color clustering technique for image segmentation
Computer Vision, Graphics, and Image Processing
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Rendering procedural terrain by geometry image warping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Hi-index | 0.00 |
The simulation of large-scale vegetation has always been important to computer graphics, as well as to virtual plantation in ecology. Although we can employ texture synthesis technique to produce large-scale vegetation from a small input sample, the synthesized result lacks physical accuracy which only focuses on visual appearance. On the other hand, the model developed in bio-physical area to simulate vegetation evolution provides meaningful distribution result of vegetation. However, the visualization of these meaning results is simple and preliminary. In this paper, we propose a new controllable texture synthesis method to generate visually-pleasing large-scale vegetation of physical meaning under the guidance of the control map. The control map is computed by the vegetation evolution model as well as considering the convenience to guide synthesis. Furthermore, we adapt our method on GPU to realize real-time simulation of large-scale vegetation. The experimental results demonstrate that our method is effective and efficient.