SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Semi-automatic generation of transfer functions for direct volume rendering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Numerical Recipes in C: The Art of Scientific Computing
Numerical Recipes in C: The Art of Scientific Computing
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Interactive rendering of translucent deformable objects
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
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In recent years there has been considerable interest in modeling realistic subsurface light scattering in materials such as marble, human skin, or clouds. Many of these models provide a solution for the transport equation in a homogeneous or layered scattering media. The model we present here exploits a diffusion mechanism to provide a simpler solution to the transport equation. Treating light flux as current we can use circuit analysis techniques and linear systems to solve directly for the steady state transport equation and ignore the transient values. Thus our model can simulate light transport in heterogeneous materials and complex geometry.