Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Separation of Reflection Components Using Color and Polarization
International Journal of Computer Vision
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A Multi-Layered Reflection Model of Natural Human Skin
CGI '01 Computer Graphics International 2001
Separating Reflection Components Based on Chromaticity and Noise Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Separating Reflection Components of Textured Surfaces Using a Single Image
IEEE Transactions on Pattern Analysis and Machine Intelligence
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Movie contents makers generally require high quality texture maps built of images to render a realistic face skin. However, it is difficult to capture the images of same facial expression from various directions because the expression can be changed easily. A new data capture apparatus using polarization properties of light is made to capture mapping images for human face. It captures images without specular reflection in a moment, and the images are used to make texture maps, bump maps and special characteristic maps. The maps are used to render a realistic human.