Principal Warps: Thin-Plate Splines and the Decomposition of Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Environment matting extensions: towards higher accuracy and real-time capture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Image-based environment matting
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
ACM SIGGRAPH 2003 Papers
Shadow matting and compositing
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
What Does Motion Reveal About Transparency?
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
ACM SIGGRAPH 2004 Papers
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
ACM Transactions on Graphics (TOG)
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
Shape Estimation of Transparent Objects by Using Inverse Polarization Ray Tracing
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image and Video Matting
Depicting procedural caustics in single images
ACM SIGGRAPH Asia 2008 papers
Screen-space perceptual rendering of human skin
ACM Transactions on Applied Perception (TAP)
Rendering synthetic objects into legacy photographs
Proceedings of the 2011 SIGGRAPH Asia Conference
Surface flows for image-based shading design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Computer Graphics Forum
DressUp!: outfit synthesis through automatic optimization
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Hi-index | 0.00 |
This article introduces a new approach for matting and compositing transparent and refractive objects in photographs. The key to our work is an image-based matting model, termed the Attenuation-Refraction Matte (ARM), that encodes plausible refractive properties of a transparent object along with its observed specularities and transmissive properties. We show that an object's ARM can be extracted directly from a photograph using simple user markup. Once extracted, the ARM is used to paste the object onto a new background with a variety of effects, including compound compositing, Fresnel effect, scene depth, and even caustic shadows. User studies find our results favorable to those obtained with Photoshop as well as perceptually valid in most cases. Our approach allows photo editing of transparent and refractive objects in a manner that produces realistic effects previously only possible via 3D models or environment matting.