Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Procedural Urban Modeling in Practice
IEEE Computer Graphics and Applications
A framework for analysis of 2D platformer levels
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
The art of game design: a book of lenses
The art of game design: a book of lenses
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Designing digital games is primarily interaction design. This interaction manifests as a meaningful change in the game world. An aspect of a game can only change dynamically with a parametric model of this aspect available. One aspect of digital games is yet missing such a systematic description: the genre of a game is currently only determined by its designer. This paper introduces a new approach that allows for dynamic blending between genres. We describe a set of game mechanics that express the characteristics of different game genres. We extract a parametric model from these mechanics to allow dynamic blending. The paper illustrates the possibilities of this approach with an implementation of a multi-genre-game. It also provides empiric evidence that the described model successfully generates different game genres.