Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
CONTRAST: gamification of arm-hand training for stroke survivors
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Liftacube: a prototype for pervasive rehabilitation in a residential setting
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
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This paper presents the design of an interactive system designed to support arm-hand rehabilitation of stroke survivors through gaming. It consists in an interactive tabletop game and wearable sensing technology that provides feedback to patients to assist with the correct execution of movements. We present the motivation for this design, the main choices made during the design process, an initial evaluation, and an outline of ongoing work for developing this system further.