Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
iProCam: a lens-sharing projector-camera system for augmented reality applications
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Uvmode: usability verification mixed reality system for mobile devices
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Analyzing opportunities for using interactive augmented prototyping in design practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
SketchSpace: designing interactive behaviors with passive materials
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Midas: fabricating custom capacitive touch sensors to prototype interactive objects
Proceedings of the 25th annual ACM symposium on User interface software and technology
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For digital products, the relationship between the hardware and the software is important but their integration is largely achieved in the later phase of the design process. This paper presents new prototyping methods that allow digital product designers to effectively integrate the hardware and the software of the products from the early phase of the design process. The integration is accomplished by accurately overlaying a virtual display onto a quickly made functional hardware prototype using two augmented reality techniques; 1) using a video see through HMD and 2) using video projection. The results of the preliminary evaluation suggest that the early integrated prototypes are effective for design development and user studies.