An agent-based framework for sketched symbol interpretation
Journal of Visual Languages and Computing
Visual languages and visual thinking: sketch based interaction and modeling
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
ParSketch: a sketch-based interface for a 2D parametric geometry editor
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
Draw your own story: paper and pencil interactive storytelling
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
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Two key research areas must advance before sketch-based interfaces can transition from a collection of individually provocative research prototypes into a computing platform of choice. First, fundamental techniques for segmenting, recognizing, and parsing collections of ink strokes must be generalized and made more robust with better user models. Second, developers must go beyond redesign and actually reinvent their applications to leverage pen input's intrinsic capacity for rapid, direct, modeless 2D expression. Solving either of these problems independently is no guarantee of success. Guest editors Takeo Igarashi of the University of Tokyo and Bob Zeleznik of Brown University introduce this special issue, which reflects on these two research themes.