Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial interpretation of domain objects integrated into a freeform electronic whiteboard
Proceedings of the 11th annual ACM symposium on User interface software and technology
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Perceptually-supported image editing of text and graphics
Proceedings of the 16th annual ACM symposium on User interface software and technology
Drawing marks, acts, and reacts: Toward a computational sketching interface for architectural design
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
SketchREAD: a multi-domain sketch recognition engine
Proceedings of the 17th annual ACM symposium on User interface software and technology
CrossY: a crossing-based drawing application
ACM SIGGRAPH 2005 Papers
Mathematical sketching: a new approach to creating and exploring dynamic illustrations
Mathematical sketching: a new approach to creating and exploring dynamic illustrations
SATIN: a toolkit for informal ink-based applications
ACM SIGGRAPH 2006 Courses
LADDER: a language to describe drawing, display, and editing in sketch recognition
ACM SIGGRAPH 2006 Courses
Guest Editors' Introduction: Sketch-Based Interaction
IEEE Computer Graphics and Applications
A sketch-based interface for iterative design and analysis of 3D objects
ACM SIGGRAPH 2007 courses
The RAND tablet: a man-machine graphical communication device
AFIPS '64 (Fall, part I) Proceedings of the October 27-29, 1964, fall joint computer conference, part I
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A toolkit approach to sketched diagram recognition
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
A sketch-based interface to script comics reading
SIGGRAPH Asia 2011 Sketches
Shape-based versus sketch-based UI prototyping: a comparative study
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
UISKEI: a sketch-based prototyping tool for defining and evaluating user interface behavior
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Research on sketching with computers dates to the earliest days of modern computing. Recent work in this area, combined with other advances in hardware and software technologies promises, finally, significant impact. The kinds, qualities, and purposes of sketch-based interaction, or visual languages, vary as widely as do other forms of language. In addition to practical applications in every domain, advances in sketch-based interaction and modeling can help us understand and support visual thinking.