Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
CrossY: a crossing-based drawing application
ACM SIGGRAPH 2005 Papers
Visual languages and visual thinking: sketch based interaction and modeling
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Hi-index | 0.00 |
The advent of smartphones and the emergence of tablet personal computers have led to modify the contents delivery device. Touchscreen devices and their end-user accessibility (user interface, add/remove applications, system upgrade) emphasize their popularity and are largely used to display media information contents (text, audio, still images,...) and multimedia (video games,...). Even if the screen resolutions are smaller than those of image acquisition systems, the user can have a global view of the image or the text and focus easily on a detail through the tactile user interface (zoom in/out). Remark that the book reading is structured and linear (from left to right and top to bottom for occidental reading for example), while the image viewing is non-linear and often structured (viewer can both focus on particular detail or have a global view and its viewing is almost unpredictible). For these cases, the scenarization of the book reading or image viewing is very simple (respectively one main predictible displacement or a free manipulation).