Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid prototyping using visual programming tools
Conference Companion on Human Factors in Computing Systems
A visual language for sketching large and complex interactive designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design
User Interface Prototyping: Tools and Techniques
ICSE '94 Proceedings of the Workshop on Software Engineering and Human-Computer Interaction
WOZ pro: a pen-based low fidelity prototyping environment to support wizard of oz studies
CHI '07 Extended Abstracts on Human Factors in Computing Systems
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Visual languages and visual thinking: sketch based interaction and modeling
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
User interface design by sketching: a complexity analysis of widget representations
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Research Methods in Human-Computer Interaction
Research Methods in Human-Computer Interaction
UISKEI++: multi-device wizard of oz prototyping
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Multi-level communicability evaluation of a prototyping tool
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
A technique to improve sketches of rich interactions
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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During the early user interface design phase, different solutions should be explored and iteratively refined by the design team. In this rapidly evolving scenario, a tool that enables and facilitates changes is of great value. UISKEI takes the power of sketching, allowing the designer to convey his or her idea in a rough and more natural form of expression, and adds the power of computing, which makes manipulation and editing easier. More than an interface prototype drawing tool, UISKEI also features the definition of the prototype behavior, going beyond navigation between user interface containers (e. g. windows, web pages, screen shots) and allowing to define changes to the state of user interface elements and widgets (enabling/disabling widgets, for example). This article presents the main concepts underlying UISKEI and a study on how it compares to similar prototyping techniques, such as Balsamiq and paper prototyping, in the interface behavior definition stage.