Case-based reasoning
Translucent patches—dissolving windows
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
A perceptually-supported sketch editor
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
A mark-based interaction paradigm for free-hand drawing
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
GPS, a program that simulates human thought
Computers & thought
Supporting design activities in the written medium
CHI '95 Conference Companion on Human Factors in Computing Systems
CHI '95 Conference Companion on Human Factors in Computing Systems
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Demonstrating the electronic cocktail napkin: a paper-like interface for early design
Conference Companion on Human Factors in Computing Systems
SILK: sketching interfaces like krazy
Conference Companion on Human Factors in Computing Systems
Towards a computational model of sketching
Proceedings of the 6th international conference on Intelligent user interfaces
The right tool at the right time: investigation of freehand drawing as an interface to knowledge-based design tools
Atoms of EVE′: A Bayesian basis for esthetic analysis of style in sketching
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
A tangible design tool for sketching materials in products
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Visual languages and visual thinking: sketch based interaction and modeling
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Analytic drawing of 3D scaffolds
ACM SIGGRAPH Asia 2009 papers
Sloppy selection: Providing an accurate interpretation of imprecise selection gestures
Computers and Graphics
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Architects use sketching and diagramming in their design process to perform functional reasoning, formal arrangements, analogy transfer, structure mapping, and knowledge acquisition. This paper describes a research framework of the author's efforts in the studies of design drawings and the building of computational sketching tools to support the early conceptual design process in architecture. The first part of the paper discusses empirical studies conducted to determine or guess a designer's thought process from sketches and thus identifies domain-specific graphical symbols. It proposes a reasoning process framework of drawing marks, acts, and reacts. The second part of the paper illustrates how design support tools could be developed based on these concepts and describes the various applications of the study, such as indexing and retrieving of design drawings or images based on the recognition of geometric shapes and the spatial relationships among them.