Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
Developing tangible interaction and augmented reality in director
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Understanding spaces as places: extending interaction design paradigms
Cognition, Technology and Work
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The study of cultural content promotion methods, through an interdisciplinary approach, suggests new ways of information management, as well as new representation practices, which constitute the basis of new negotiation methodologies. Cultural Information Systems through a variety of possible interfaces, formed according to each given promotion strategy, suggest the study, within a broader research field, of new ways of information structure management, introducing new kinds of knowledge formation and consequently new interpretation tools of awareness. As a result of the interdisciplinary approach regarding cultural heritage management and subsequently of the possibility of parameterization regarding the forms of scientific fields and the practices of the specialities involved, a new design field is defined, the Cultural Information Interaction Design field. Under the framework of Cultural Information Interaction Design, this paper presents a case study of a multimedia exhibition implementing a method for interactive exhibit design based on Customizable User Interfaces, depended on given design problems and focused on parameterized sensorial approaches and presentation techniques. The exhibition design strategy was focused on the design of interactive exhibits with a sensorial emphasis on tangibility, proposing in that way novel forms of cultural representation practices.