On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Human-Computer Interaction
Understanding and Using Context
Personal and Ubiquitous Computing
The challenge of absent presence
Perpetual contact
SenSay: A Context-Aware Mobile Phone
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
What we talk about when we talk about context
Personal and Ubiquitous Computing
Computer
Protecting private data in public
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Mobile Interaction Design
A cross-cultural study of mobile music: retrieval, management and consumption
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
Mobile phones as tool to increase communication and location awareness of users
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Anchored mobilities: mobile technology and transnational migration
Proceedings of the 7th ACM conference on Designing interactive systems
Rhythms of non-use of device ensembles
CHI '09 Extended Abstracts on Human Factors in Computing Systems
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The informational and instrumental portabilities of mobile devices have made the devices appropriable in various contexts and for various uses. This, then, leads us to ask---how does the always-on usage impact our day-to-day lives? Extensive investigations were carried out to uncover sociotechnical configurations, appropriations, and negotiations developed to combat perpetual technological availability. Based on the findings, we developed three prototypes, which utilize context-awareness to promote increased sociability, stress relief, and reduced intrusiveness. In this paper, we report on the user investigations, design conception, prototypes, evaluations, and broader learnings.